AI Insights · Timothy · April 2022
Top 5 Puzzle Games on iOS in Oceania - Q1 2022 Performance
Discover the performance trends of the top 5 puzzle games on iOS in Oceania during Q1 2022, including weekly downloads, revenue, and active users.
In Q1 2022, the top five puzzle games on iOS in Oceania showcased diverse performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at how each game fared during the quarter.
Wordle! from Lion Studios Plus saw a remarkable increase in weekly revenue, peaking at around $10K in late February. Weekly downloads climbed significantly, reaching over 104K in the week of February 21. The app's active users also surged, hitting a peak of approximately 175K in mid-March before slightly declining towards the end of the quarter.
Coloring Match by SUPERSONIC STUDIOS LTD had a steady performance with weekly revenue peaking at $533 in late February. Downloads fluctuated, peaking at about 46K at the start of the quarter and gradually declining to around 18K by the end of March. Active users showed a similar trend, starting at approximately 77K and peaking at 113K in late February before settling around 77K by the end of March.
Word Guess - Word Games from Mediaflex Games saw a significant spike in weekly downloads in late January, reaching over 61K. However, downloads gradually decreased to around 14K by the end of March. Active users followed a similar trend, peaking at approximately 94K in late February and slightly declining to around 78K by the end of the quarter.
Text or Die by Rollic Games experienced a steady decline in weekly revenue, starting at $514 and dropping to $228 by the end of March. Downloads saw a peak of 27K at the start of the quarter, decreasing to about 11K by the end. Active users also showed a downward trend, starting at approximately 69K and ending at around 36K.
Pull the Pin from Popcore GmbH had a modest performance with weekly revenue peaking at $526 in mid-January. Downloads fluctuated, peaking at around 20K in mid-January before dropping to approximately 4K by the end of March. Active users followed a similar pattern, starting at around 22K and peaking at 66K in early January before decreasing to about 21K by the end of the quarter.
These insights, sourced from Sensor Tower, highlight the varying performance trends of the top puzzle games on iOS in Oceania. For more detailed analytics and insights, visit Sensor Tower.